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Friday, April 16, 2010

The Battle for Wesnoth, General Thoughts on a FOSS Game

The Battle for Wesnoth is one of the best strategy games available on any OS, even in the commercial market. BfW has hit well above the mark made by the average FOSS game, has gone through nearly seven years of constant development, and has attracted many contributors who have constantly deliver better quality graphics, music, and features throughout the project's history. My favorite feature of the game is its extensibility. Using a simple coding language known as the Wesnoth Markup Language (WML), players can create their own eras, factions, single and multi-player campaigns, and other add-ons. If an add-on is good enough, it may even be added to the main project. To further the project's development, the BfW website has its own forum, in which media contributors, players, and developers discuss the game's development and create new content for the project. There is always a demand for quality content, and the Wesnoth project has been fortunate in attracting many talented artists, programmers, and musicians, all of whom have striven to further the development of the project in whatever areas they can.

To download the game or find out more about the ongoing project, check out the The Battle for Wesnoth website.

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