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Monday, April 19, 2010

OSARE, an Ongoing FOSS RPG Engine Project

OSARE is not your average anima-style 2D RPG game. It has rendered 3D graphics that create a professional atmosphere for the game, which is what first drew me to it. While still very much in the earliest stages of development, this project looks like it has great potential and could become one of the greatest FOSS projects since BfW. I encourage you to check it out.

Saturday, April 17, 2010

Is Nothing Something: A Philosophical Question from Someone Who Knows Little About Philosophy

Here's how I think it:

Nothing is something, because not only is it the concept invented by mankind to explain the state of the absence of everything, but it is also a word in the English language, and hence a set of organized sounds, syllables, and letters that human beings understand to describe the state of the absence of everything.

Consequently, when you find nothing in the drawer, you actually find something, because nothing is something. By the same reasoning, if you know nothing, you must know something; and if you know everything, you must also know nothing.

Fact or fallacy? You make the call.

Friday, April 16, 2010

The Battle for Wesnoth, General Thoughts on a FOSS Game

The Battle for Wesnoth is one of the best strategy games available on any OS, even in the commercial market. BfW has hit well above the mark made by the average FOSS game, has gone through nearly seven years of constant development, and has attracted many contributors who have constantly deliver better quality graphics, music, and features throughout the project's history. My favorite feature of the game is its extensibility. Using a simple coding language known as the Wesnoth Markup Language (WML), players can create their own eras, factions, single and multi-player campaigns, and other add-ons. If an add-on is good enough, it may even be added to the main project. To further the project's development, the BfW website has its own forum, in which media contributors, players, and developers discuss the game's development and create new content for the project. There is always a demand for quality content, and the Wesnoth project has been fortunate in attracting many talented artists, programmers, and musicians, all of whom have striven to further the development of the project in whatever areas they can.

To download the game or find out more about the ongoing project, check out the The Battle for Wesnoth website.